AI Insights · Timothy · December 2024
Top 5 Slime Games on iOS in South America: Q4 2024 Overview
Explore the performance trends of the top slime games on iOS in South America during Q4 2024, highlighting downloads, revenue, and active users.
In the fourth quarter of 2024, slime games captured the attention of iOS users across South America. Here's a look at how the top five performed, based on data from Sensor Tower.
PlaySlime:Slime Simulator Game from Slime Simulator Studio showed a consistent revenue stream, peaking at about $4.6K in mid-November. Downloads fluctuated, starting around 5.8K in early October and ending the year at 4.5K. Active users rose steadily from 25.7K to 28.1K by the end of December.
Super Slime Simulator by Dramaton LTD experienced modest revenue, with a high of $146 in mid-December. Downloads were relatively stable, culminating in 2.8K at year-end. Active users increased significantly from 12K to 17K during the quarter.
Bruno - My Talking Slime Pet, also from Dramaton LTD, saw variable revenue, peaking at $123 in mid-December. Downloads were erratic, with a notable increase to 3.1K in mid-December. Despite fluctuations, active users ranged from 11.6K to 13.4K before decreasing slightly.
Super Big Slime: Black Hole 3D by Supercent, Inc. had minimal revenue peaks, with a maximum of $21 in mid-November. Downloads saw significant spikes, reaching 3.2K in mid-December. Active users increased from 4.5K to 7.9K by the end of the quarter.
Finally, Slime Pet: ASMR Virtual Friend from Slime Joy Entertainment showed impressive revenue growth, peaking at $1.2K in mid-December. However, downloads were inconsistent, with a high of 3.9K in late October.
For more detailed insights and trends, visit Sensor Tower's comprehensive data platform.